My piece explores the intersection between theater and gaming by
making the characters who inhabit the game just as "real" as the
characters playing the game.
When people say video games aren't art I tend to point to comics.
Like video games, people considered comics to be just violent stories
for kids, but the genre evolved into something sophisticated enough that
people now take it seriously. When video games find their equivalent of Watchmen, I think they'll start getting more respect.
An obstacle to the general acceptance of games as an art form is the
focus on mindless violence in a lot of popular games. However, if you
made the argument that all movies are not art because of the existence
and popularity of Transformers, people would think you were
crazy, so hopefully video games can travel a similar path to movies,
where crowd-pleasing violence exists but so does more thought-provoking
fare.
My most emotional reaction elicited by a game is probably how
nostalgic I get for growing up with my brother when I play Mario Kart.
We were (and are) a spectacular DoubleDash!! team.
What video games in performance provide that traditional media cannot
is connecting us to the human side of gaming. People put a lot of
themselves into games: when your avatar gets shot, no one says "my
character died." You say, "I'm dead." Having the human experience you
have playing a game represented by other humans in a theater piece helps
you think about that experience. That may or may not make sense...
People should see my Game Play show because our team is determined
that you'll have as much fun watching it as we're having doing it. Also,
zombies!
Kathryn Funkhouser is the author of The Sequel. The show runs July 7 – 28, 2012. Tickets can be purchased here.
Kathryn Funkhouser is the author of The Sequel. The show runs July 7 – 28, 2012. Tickets can be purchased here.
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